A tabletop gaming blog, with a vague bias towards Central/Eastern Europe and the Early Modern period.

Thursday, March 11, 2021

Primavera Occulta battle report - rounds 3 through 5

 Marenghi turn 3

Astolfo rolls (vs his Phys stat, since it is a buried treasure) to claim objective, and succeeds! Meanwhile, Adelaide charges the henchman who recently attempted to charge her, and her attack is more successful than his defense so she deals a point of damage. 


Arturo himself decides to attack his own halberd-wielding foe, but since this is the point at which I remembered that spells must be cast with specific card suits, he must resort to physical attacking, which is not his forte. He deals one point of damage. His spirit also attacks, but draws too high a card and misses (spirits never roll).

Von Hahn turn 3

Dieter reloads his crossbow. The halberdier attacks Adelaide but misses. Kaspar rolls to claim the bookshelf objective, but fails (rolling vs Ment because he has to locate the correct text). Father Schmidt attempts to charge the opposing spirit, but fails and only stumbles forward his normal 4”. His spirit also attempts that charge, making good time but barely falling short. The hireling swings at Arturo but misses

 Marenghi turn 4

Astolfo charges the henchman halberdier, and deals enough damage to remove him from the game! Hirelings have a special rule that they flee/surrender/play dead after any reasonably strong hit, but Astolfo deals enough damage to kill him outright.


Adelaide charges Kaspar von Hahn, causing one damage total after his armor takes effect. Arturo lashes out at the wounded halberdier, but misses. The hound spirit also targets the halberdier, dealing enough damage to drive the hireling from the battle.

Von Hahn turn 4

Von Hahn swings at Adelaide, and she is taken out (all her Phys points in one hit, ouch!). Father Schmidt casts Speculative Masonry against Arturo with a 6 (best Diamond card he had) but Arturo counters with the Queen of Hearts from his hand (this is a critical success for his character type, a harsh price to pay to counter a moderately powerful casting, but Arturo wants to make good his escape). Dieter shoots once more at Astolfo, dealing one point of damage (and that only because I on-the-spot houseruled that cover works differently than originally written). The Greek Spirit attacks the hound spirit and misses.

Marnghi turn 5

Arturo is unable to run with objective, so he makes a regular move toward the board edge, only just manainge to cross the wall. The hound spirit attacks the other spirit but misses. Astolfo charges Kaspar to avenge Adelaide; he successfully closes the distance and makes the hit, but Kaspar's armor lets him play a Diamond card to cancel it.


Von Hahn turn 5

Desperate to stop Arturo's flight, and lacking the card to try Speculative Masonry again, Father Schmidt charges!


He makes contact and penetrates Arturo's defense, dealing 2 damage. Kaspar attacks Astolfo, but misses. This, however, is where I remember that melee combat is “two-sided”, so Astolfo also rolls and deals 6 damage, reduced to 3 by Hahn's armor (but still a mighty blow, Hahn is down to half his starting Phys points). Dieter runs towards the bookshelf, hoping to claim the only unclaimed objective while the two armored veterans trade blows, but he bogs down in the pond. The spirits fight to a draw.

Things are really heating up! Two hirelings and one Initiate down, nearly everyone else injured, two of three objectives in hand. A couple more turns should do it! I just need to be better about remembering my own rules...

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