A tabletop gaming blog, with a vague bias towards Central/Eastern Europe and the Early Modern period.
Showing posts with label Artillery. Show all posts
Showing posts with label Artillery. Show all posts

Tuesday, March 8, 2016

Mortar

Here's the Warlord mortar, with partial crew. I bought the kit primarily for ladle crewman, that I was going to use for the diorama contest. I also previously posted the head gunner as a spyglass-using pirate. Here is the mortar itself, with the remaining crew. I especially like the mop guy, I expect he'll see plenty of use as a civilian bystander in skirmish games. Someone has to clean up the blood after all the swashes have been buckled...





Thursday, February 27, 2014

Artillery crew

A brief respite from the Tatars... German gunner made from Warlord body with WGF Spanish Succession arms. Standing peasant laborer is WGF Persian with WGF Spanish Succession arms. Crouching peasant is all TAG.



Sunday, August 18, 2013

Cossack assortment

Just a few more Cossacks to fill in the corners of my army. All are TAG metals, except the spearmen which are kitbashed plastics. Also, at the bottom there's a crappy picture of my whole Cossack force so far. In Pike & Shotte this army totals 518 points.





Monday, May 6, 2013

Cossack artillery

Yeah, it's not the biggest gun ever. But don't be fooled.


A well-positioned, expertly-handled piece can be quite effective, and without the logistical hassle of the bigger ones.


Oh, sure, a giant cannon may look imposing, but once the action starts, no amount of size can compensate for the complacent sloppiness or incompetence that such a big gun often inspires. And that's assuming the unwieldy piece has even been brought up in time to participate in the encounter...


In conclusion: it's not the size, it's how you use it.