A tabletop gaming blog, with a vague bias towards Central/Eastern Europe and the Early Modern period.
Showing posts with label Pikeman's Lament. Show all posts
Showing posts with label Pikeman's Lament. Show all posts

Tuesday, August 25, 2020

Gosiewski Rides Out (Pikeman's Lament AAR)

It took a while, but I finally bought a battlemat (from deepcut), set up some tables (uline), and put together a solo Pikeman's Lament game to refamiliarize myself with the system. I even tried to write a narrative battle report, but it was really hard to account for the high number of botched orders.

The terrain is pretty minimal, PL says at least one piece per quarter so I went with that. The forces are PL approximations of a couple of skirmish lists from By Fire and Sword, a game that I doubt I'll ever play but regard highly as a resource.


In particular, the BF&S ruleset has made Wincenty Korwin Gosiewski a minor celebrity among Eastern European Renaissance wargamers, on account of his 1649 raiding party being the only way to field winged hussars in the skirmish level of that game. His Cossack foes for this battle are based on the generic Cossack skirmish force from the same game. For the scenario I went with the basic Ga Pa line-up-and-fight deal, with the Cossacks defending and the Lithuanians attacking.


Cossacks:
2x12 veteran shot (Registered Cossacks)
2x12 shot (moloitsy)
2x12 clubman (peasant rabble)
1x6 commanded shot (plastuny scouts)


Lithuanians:
1x6 veteran gallopers (hussars)
2x6 trotters (rajtars)
2x6 raw gallopers ("cossack-style" light cavalry)
1x6 dragoons

To keep things simple, I made the hussars Veteran Gallopers but not aggressive, both because I didn't want to have to remember the mechanic, and also because I felt that the Gosiewski Party background justified less reckless hussar behavior. I also made no attempt to represent the spearmen mixed in with the Cossack moloitsy, I have a few ideas on how to do so, but didn't want to bother with house rules for this game.

Turn 1: the rajtars and hussars advanced, but the "cossack-style" light cavalry and the dragoons stayed put, a reasonable enough set of results. The actual Cossacks all advanced, save the moloitsy on the side of the village (who were not asked to), and one of the peasant rabbles (fair). The plastuny scouts moved with special elan, accruing a bonus point of honor for their officer on account of their remarkable sneakiness perhaps. First blood to the Cossacks!! Not in-game, but rather, when I was moving one unit of moloitsy, a Cossack in the stationary moloitsy unit stabbed me in the finger with his wire spear, hard enough to draw literal blood. Good for him!


Turn 2 began well enough with the rightmost rajtars advancing, but ended prematurely and absurdly as the hussars decided to flee a half move, apropos of absolutely nothing. The now-exposed rajtar unit prepared for the worst, and while the first salvo from one registered Cossack unit did indeed halve their numbers, the rest of the Cossack army was apparently as confused by the hussars' retreat as the other Lithuanians were....



For Turn 3, obviously the priority was to get the elite hussars going back in the right direction (i.e. towards the enemy), but they were unable to move as their commander had to pause to receive a dispatch from high command; unfortunately, his dragoons were being reassigned, effective immediately. Gosiewski's only solace was that his foes remained baffled by his force's shambles, and themselves took no action.

Turn 4 saw the bulk of the Lithuanian force (both light cavalry units and the intact rajtars) finally advance, but a botch on the hussar order saw them become wavering! Perhaps their lances and wings had gotten tangled as they attempted to turn back to face the Cossacks? For their part, registered Cossacks shot down two more rajtars (although the final member of that unit refused to budge), and the other registered unit moved up to the fence, but when the moloitsy outside the fence were ordered to shoot, they decided to advance instead. While it is usually a poor plan for infantry to charge gallopers in this game (or ever), given how poorly the Lithuanians were performing I can't blame the moloitsy for feeling pretty confident.




Turn 5 began with the hussars successfully shaking off their wavering status. This auspicious occurrence was followed by a "successful" caracole from the intact rajtars, that is to say, they received and executed the order, but failed to do any damage to the registered Cossacks opposite them. The remaining cavalry all moved as directed, marking the first turn in the game where an entire force carried out all orders. By way of contrast, the Cossacks failed the first order given.



At the beginning of Turn 6, the hussars advanced for the first time since turn one, though sadly they were unable to charge due to their previous dawdling. Both units of light cavalry, however, were in range to charge, and did! They attacked the out-of-position moloitsy, the first unit dealing some damage before being scattered by the moloitsy's first salvo, the second dealing additional damage and only losing two men in return. Tied for damage, the second light cavalry unit was forced to withdraw (as the attacker), but both units remained in good order. Meanwhile, the intact rajtars performed another ineffectual caracole, while the lone rajtar was unable or unwilling to perform the maneuver.





Turn 6 continued with the registered Cossack units opening fire on the rajtar squadrons nearest them - the lone rajtar was finally gunned down, while the larger unit lost two cavalrymen. Reduction of the Lithuanian force to half strength meant morale testing for every unit, but only the remaining rajtar unit began to waver. The pastuny, who had scaled the hill in such a praiseworthy fashion earlier in the encounter, seemed content to continue posing, choosing to disregard the order to shoot at the nearby light cavalry.


At this point I called it for the Cossacks. While the veteran gallopers are a tough enough bunch that they might well have been able to turn the tide singlehandedly had the game continued, quite frankly I did not want to give them the opportunity after their absurd incompetence throughout the previous turns.

I'm already planning a sort of rematch, with 36ish points per side to more accurately reflect the skirmish lists, more liberal use of special/house rules, and perhaps even a custom scenario to reflect Gosiewski's historical mission.

Thursday, July 11, 2019

Ottoman Light Cavalry

Nothing too fancy here, just some Besli (conscripts, in the white turbans) and Gonullu (volunteers, in the colored turbans). Essentially unconverted from Gripping Beast Arab Cavalry (again!), I think maybe two of the turbans are greenstuff.





Tuesday, July 9, 2019

Voevode (Russian Commander)

My Muscovites need an officer, and while I believe The Assault Group is working on one, I'm impatient! So I made this guy mostly out of Gripping Beast Arabs, with a Warlord head and horse and a TAG mace.







I gotta say, the Gripping Beast Arab Light Cavalry plastics have been an absolute godsend for Eastern Europe kitbashing. The long-robed legs and embroidered-front torsos are just so handy!

Tuesday, July 2, 2019

Muscovite Reiters

Been a while since I tried any really interesting kitbashing, so here's one. the torsos are from Warlord Games' (formerly Wargames Factory's) War of Spanish Succession cavalry, the horses and some arms are from Warlord Games ECW cavalry, and the heads / legs / other arms are from Gripping Beast's Arab cavalry. These represent the "new style" reiters incorporated into the Russian army post-Smolensk to supplement the traditional feudal horse. I will field them in Pikeman's Lament as Veteran Trotters.




Apologies for the gaps and mold lines on the horses, guess I'm a little out of practice.

Sunday, December 30, 2018

Russian force for Pikeman's Lament

Probably not optimal from either a tactical or a historical-accuracy perspective, but I finally have completed a full 24-pt force for Pikeman's Lament. Here is an assortment of group photos of varying quality:








(Well, almost completed. A couple units need flags, and the general is actually a Cossack mini because I somehow forgot to get any Muscovite commanders)

Friday, December 14, 2018

Friday, April 27, 2018

Ottoman Tufekci dragoons

These are tufekci, an Ottoman shot unit developed along Western lines. They could fight as dragoons or as line infantry, but I didn't have the right minis for the latter, so dragoons it is. TAG minis, no conversions.








Monday, March 26, 2018

Who Invited the Bishops?



So, The Assault Group provides special freebie miniatures if your order exceeds a certain price threshold, and if you forget to specify which you would prefer, they just send one that seems appropriate given the other contents of your order. Since I mostly use TAG for Cossacks and Muscovites, it makes sense that I would mostly end up getting Orthodox priests. So here they are.

I decided to do some minor converting just to avoid having identical quadruplets. I just googled "russian orthodox priest" to get a sense of how the outfit might vary, I have no idea what the history or theology is behind the hat colors or whatever. The beard extensions and hat flaps are greenstuff. The staff is a plastic Persian spear bit with a blob of gs on the end, and the ikon is the end of a wooden coffee stirrer.


(the title of this post is a line from The Death of Stalin, which I recommend if you like Armando Ianucci's brand of grim satire).

Sunday, March 25, 2018

Janissaries

Got some TAG janissaries painted up, to use as Veteran Shot (or potentially Forlorn Hope) in Pikeman's Lament. Good models, no conversions. Probably ought to hit the faces with another wash to bring out the mustaches.




Sunday, March 11, 2018

Streltsy Command WiP

A couple weeks ago I got my Ottoman and Muscovite army deals from The Assault Group, and I've been getting them ready to paint. The vast majority of them only require basing and a bit of cleaning, but there were four Soldat Pike that I really had no use for, so I converted them to Streltsy.



The Standard Bearer and Sergeant were just given appropriate weapons (and a greenstuff tassel on the halberd). The Musician uses a drum and left arm from the Wargames Factory (now Warlord-produced) WSS sprue, and bits of wire for drumsticks. The Officer had his arm repositioned and a bunch of greenstuff fur added, and I think his sword is from a plastic Celt box (can't remember which company).

Wednesday, March 7, 2018

First game of Pikeman's Lament

Unfortunately, I was too busy making sure we got the rules more-or-less right to take pictures or put together a proper report. But my opponent managed to get a nice picture at the end of the first turn.





I played the Cossack/Tatar side, and lost pretty handily. Commanded Shot aren't much good out in the open...

Friday, January 5, 2018

grubby infantry

Just a handful of musketeers and pikemen. Wanted to see how they'd look entirely in neutrals, with a heavier wash than usual and less highlighting after. Also a few very minor conversions to really emphasize their hardbitten status.

Eventually I'll paint up an entire unit (1x16 pike, 2x12 shot) and field them as veterans. In skirmish games or RPGs, they might also see service as bandits, deserters, evil henchmen and so on.