A tabletop gaming blog, with a vague bias towards Central/Eastern Europe and the Early Modern period.
Showing posts with label Finished. Show all posts
Showing posts with label Finished. Show all posts

Wednesday, December 17, 2025

A Comprehensive Cavalcade of Cossackish Clubmen

 Here are my new peasants mixed with my old peasants, 125 angry Eastern European farmers. Quite pleased with the overall effect.

 






In this pic, I added a command base and some skirmishing musketeers to make it a proper rebel rabble battalia. 


 Probably my last peasant pics for a while. Next up, maybe Tczew casualties, maybe Trench Crusade, maybe more Of Gods And Mortals.

Monday, January 30, 2023

Early Medieval Commanders

 Well I finished the commanders but my table isn't clean enough for an army shot. I've got a Viking chieftain as well as the two Frankish leaders. All three are Gripping Beast metals.






As a bonus, here's a size comparison with a typical GB plastic, and an action shot.




Monday, January 2, 2023

Almost the rest of the Franks

 Here's the remaining units for my Carolingian army, done except that I might do a second pass on some of the shields. All I have left for them is a mounted warlord and a priest. I'll post a full army pic once I have those characters ready.





Tuesday, December 20, 2022

Carolingian Franks

 A third army, or at least the start of it, to scrap with my Slavs and Vikings. Pretty much just Gripping Beast plastics mixed up, with a few metal Franks and warlord Celt heads. The highlight is the shields, made of upholstery tacks and press-molded greenstuff bosses, which admittedly mostly came out more "spike" than "sugarloaf". 





Saturday, March 26, 2022

First army shots for Tczew / Dirschau

 These armies are basically the MVP (minimum viable product) for the battle I want to refight. Since I'm not going to try to host this until summer, I've still got time for both practical additions (movement trays, casualty/disorder markers), and aesthetic ones (staff for commanders, some rebasing, pennants and cavalry flags), but the armies shown here could be used as-is for the battle if I wanted to.



Interesting to me is that the current lists put the Polish army at a slightly higher points value, despite a noticeably lower figure count. However, the terrain for the battle favors the Swedes substantially, so the Poles are probably still the underdogs as they were historically. More on army lists and the scenario later.

(technically the Polish-Lithuanians are missing one commander, and the Swedish one artillery piece, unfortunately I didn't make those calls until after the army shots)

Monday, March 7, 2022

many musketeers

 36 plastic musketeers here, all from Warlord Games, with a bunch of Warlord's metal helmets and a handful of their metal swinefeathers. The swinefeathers don't fit that naturally with the figures, I had to get creative (even greenstuffing a couple right hands) to use them in minis that aren't actively firing.





Sunday, February 27, 2022

Swedish Commanders for Dirschau/Tczew

 According to a board game about Gustavus Adolphus, his subordinates at Dirschau were Graf von Thurn, Herman Wrangel, and Johan Baner. From left to right, I've got: a converted Perry ACW commander as Thurn, Warlord's Adolphus as himself, Warlord's Ake Tott as Wrangel, and Warlord's Gustav Horn as Baner.





Monday, March 1, 2021

More for Primavera Occulta

 A slight break from the Novara project, in that neither Spanish swordsmen nor Italian bowmen fought in that specific battle, and whatever angels or demons may have participated presumably did so in disguise.

But anyway, I'm expanding my playtest rules to account for a larger variety of spirits and hirelings, which these will represent. The historical figures are TAG (one has a Warlord head), and the more fantastical ones are Reaper I think.




Sunday, January 24, 2021

Swiss Infantry for Novara

 Here are all the Swiss infantry I need for the battle of Novara. This is very nearly the entire Swiss/Milanese force; all it's missing are a unit of heavy cavalry and a small cannon + crew, and of course the flags and commanders.





Saturday, January 16, 2021

Halberdiers for the Swiss

 Here's the unit of halberdiers I need for Novara. Many of these are Warlord/Perry plastic mashups like I've been posting for a while now, but there's also four Assault Group minis, one Old Glory figure, and even a Games Workshop head. Probably more heavily armored than they need to be, but I like the look.




Sunday, January 3, 2021

Crowds of Crossbowmen

I've been able to get a decent amount of painting done over my holiday break, even if I haven't been particularly inspired to blog the past month or so. But here's a bunch of crossbowmen! They are a mix of Warlord and Perry plastics, and Old Glory metals. In Novara the crossbowmen were Gascons and Navarrese, but since they are on the same side as the Landsknechts I let some of them have poofy sleeves for variety. You can also see some of the terrain I've been building from Tabletop Scenics.

Tuesday, August 25, 2020

Gosiewski Rides Out (Pikeman's Lament AAR)

It took a while, but I finally bought a battlemat (from deepcut), set up some tables (uline), and put together a solo Pikeman's Lament game to refamiliarize myself with the system. I even tried to write a narrative battle report, but it was really hard to account for the high number of botched orders.

The terrain is pretty minimal, PL says at least one piece per quarter so I went with that. The forces are PL approximations of a couple of skirmish lists from By Fire and Sword, a game that I doubt I'll ever play but regard highly as a resource.


In particular, the BF&S ruleset has made Wincenty Korwin Gosiewski a minor celebrity among Eastern European Renaissance wargamers, on account of his 1649 raiding party being the only way to field winged hussars in the skirmish level of that game. His Cossack foes for this battle are based on the generic Cossack skirmish force from the same game. For the scenario I went with the basic Ga Pa line-up-and-fight deal, with the Cossacks defending and the Lithuanians attacking.


Cossacks:
2x12 veteran shot (Registered Cossacks)
2x12 shot (moloitsy)
2x12 clubman (peasant rabble)
1x6 commanded shot (plastuny scouts)


Lithuanians:
1x6 veteran gallopers (hussars)
2x6 trotters (rajtars)
2x6 raw gallopers ("cossack-style" light cavalry)
1x6 dragoons

To keep things simple, I made the hussars Veteran Gallopers but not aggressive, both because I didn't want to have to remember the mechanic, and also because I felt that the Gosiewski Party background justified less reckless hussar behavior. I also made no attempt to represent the spearmen mixed in with the Cossack moloitsy, I have a few ideas on how to do so, but didn't want to bother with house rules for this game.

Turn 1: the rajtars and hussars advanced, but the "cossack-style" light cavalry and the dragoons stayed put, a reasonable enough set of results. The actual Cossacks all advanced, save the moloitsy on the side of the village (who were not asked to), and one of the peasant rabbles (fair). The plastuny scouts moved with special elan, accruing a bonus point of honor for their officer on account of their remarkable sneakiness perhaps. First blood to the Cossacks!! Not in-game, but rather, when I was moving one unit of moloitsy, a Cossack in the stationary moloitsy unit stabbed me in the finger with his wire spear, hard enough to draw literal blood. Good for him!


Turn 2 began well enough with the rightmost rajtars advancing, but ended prematurely and absurdly as the hussars decided to flee a half move, apropos of absolutely nothing. The now-exposed rajtar unit prepared for the worst, and while the first salvo from one registered Cossack unit did indeed halve their numbers, the rest of the Cossack army was apparently as confused by the hussars' retreat as the other Lithuanians were....



For Turn 3, obviously the priority was to get the elite hussars going back in the right direction (i.e. towards the enemy), but they were unable to move as their commander had to pause to receive a dispatch from high command; unfortunately, his dragoons were being reassigned, effective immediately. Gosiewski's only solace was that his foes remained baffled by his force's shambles, and themselves took no action.

Turn 4 saw the bulk of the Lithuanian force (both light cavalry units and the intact rajtars) finally advance, but a botch on the hussar order saw them become wavering! Perhaps their lances and wings had gotten tangled as they attempted to turn back to face the Cossacks? For their part, registered Cossacks shot down two more rajtars (although the final member of that unit refused to budge), and the other registered unit moved up to the fence, but when the moloitsy outside the fence were ordered to shoot, they decided to advance instead. While it is usually a poor plan for infantry to charge gallopers in this game (or ever), given how poorly the Lithuanians were performing I can't blame the moloitsy for feeling pretty confident.




Turn 5 began with the hussars successfully shaking off their wavering status. This auspicious occurrence was followed by a "successful" caracole from the intact rajtars, that is to say, they received and executed the order, but failed to do any damage to the registered Cossacks opposite them. The remaining cavalry all moved as directed, marking the first turn in the game where an entire force carried out all orders. By way of contrast, the Cossacks failed the first order given.



At the beginning of Turn 6, the hussars advanced for the first time since turn one, though sadly they were unable to charge due to their previous dawdling. Both units of light cavalry, however, were in range to charge, and did! They attacked the out-of-position moloitsy, the first unit dealing some damage before being scattered by the moloitsy's first salvo, the second dealing additional damage and only losing two men in return. Tied for damage, the second light cavalry unit was forced to withdraw (as the attacker), but both units remained in good order. Meanwhile, the intact rajtars performed another ineffectual caracole, while the lone rajtar was unable or unwilling to perform the maneuver.





Turn 6 continued with the registered Cossack units opening fire on the rajtar squadrons nearest them - the lone rajtar was finally gunned down, while the larger unit lost two cavalrymen. Reduction of the Lithuanian force to half strength meant morale testing for every unit, but only the remaining rajtar unit began to waver. The pastuny, who had scaled the hill in such a praiseworthy fashion earlier in the encounter, seemed content to continue posing, choosing to disregard the order to shoot at the nearby light cavalry.


At this point I called it for the Cossacks. While the veteran gallopers are a tough enough bunch that they might well have been able to turn the tide singlehandedly had the game continued, quite frankly I did not want to give them the opportunity after their absurd incompetence throughout the previous turns.

I'm already planning a sort of rematch, with 36ish points per side to more accurately reflect the skirmish lists, more liberal use of special/house rules, and perhaps even a custom scenario to reflect Gosiewski's historical mission.