I've been able to get a decent amount of painting done over my holiday break, even if I haven't been particularly inspired to blog the past month or so. But here's a bunch of crossbowmen! They are a mix of Warlord and Perry plastics, and Old Glory metals. In Novara the crossbowmen were Gascons and Navarrese, but since they are on the same side as the Landsknechts I let some of them have poofy sleeves for variety. You can also see some of the terrain I've been building from Tabletop Scenics.
Sunday, January 3, 2021
Tuesday, August 25, 2020
Gosiewski Rides Out (Pikeman's Lament AAR)
It took a while, but I finally bought a battlemat (from deepcut), set up some tables (uline), and put together a solo Pikeman's Lament game to refamiliarize myself with the system. I even tried to write a narrative battle report, but it was really hard to account for the high number of botched orders.
The terrain is pretty minimal, PL says at least one piece per quarter so I went with that. The forces are PL approximations of a couple of skirmish lists from By Fire and Sword, a game that I doubt I'll ever play but regard highly as a resource.
In particular, the BF&S ruleset has made Wincenty Korwin Gosiewski a minor celebrity among Eastern European Renaissance wargamers, on account of his 1649 raiding party being the only way to field winged hussars in the skirmish level of that game. His Cossack foes for this battle are based on the generic Cossack skirmish force from the same game. For the scenario I went with the basic Ga Pa line-up-and-fight deal, with the Cossacks defending and the Lithuanians attacking.
Cossacks:
2x12 veteran shot (Registered Cossacks)
2x12 shot (moloitsy)
2x12 clubman (peasant rabble)
1x6 commanded shot (plastuny scouts)
Lithuanians:
1x6 veteran gallopers (hussars)
2x6 trotters (rajtars)
2x6 raw gallopers ("cossack-style" light cavalry)
1x6 dragoons
To keep things simple, I made the hussars Veteran Gallopers but not aggressive, both because I didn't want to have to remember the mechanic, and also because I felt that the Gosiewski Party background justified less reckless hussar behavior. I also made no attempt to represent the spearmen mixed in with the Cossack moloitsy, I have a few ideas on how to do so, but didn't want to bother with house rules for this game.
Turn 1: the rajtars and hussars advanced, but the "cossack-style" light cavalry and the dragoons stayed put, a reasonable enough set of results. The actual Cossacks all advanced, save the moloitsy on the side of the village (who were not asked to), and one of the peasant rabbles (fair). The plastuny scouts moved with special elan, accruing a bonus point of honor for their officer on account of their remarkable sneakiness perhaps. First blood to the Cossacks!! Not in-game, but rather, when I was moving one unit of moloitsy, a Cossack in the stationary moloitsy unit stabbed me in the finger with his wire spear, hard enough to draw literal blood. Good for him!
Turn 2 began well enough with the rightmost rajtars advancing, but ended prematurely and absurdly as the hussars decided to flee a half move, apropos of absolutely nothing. The now-exposed rajtar unit prepared for the worst, and while the first salvo from one registered Cossack unit did indeed halve their numbers, the rest of the Cossack army was apparently as confused by the hussars' retreat as the other Lithuanians were....
For Turn 3, obviously the priority was to get the elite hussars going back in the right direction (i.e. towards the enemy), but they were unable to move as their commander had to pause to receive a dispatch from high command; unfortunately, his dragoons were being reassigned, effective immediately. Gosiewski's only solace was that his foes remained baffled by his force's shambles, and themselves took no action.
Turn 4 saw the bulk of the Lithuanian force (both light cavalry units and the intact rajtars) finally advance, but a botch on the hussar order saw them become wavering! Perhaps their lances and wings had gotten tangled as they attempted to turn back to face the Cossacks? For their part, registered Cossacks shot down two more rajtars (although the final member of that unit refused to budge), and the other registered unit moved up to the fence, but when the moloitsy outside the fence were ordered to shoot, they decided to advance instead. While it is usually a poor plan for infantry to charge gallopers in this game (or ever), given how poorly the Lithuanians were performing I can't blame the moloitsy for feeling pretty confident.
Turn 5 began with the hussars successfully shaking off their wavering status. This auspicious occurrence was followed by a "successful" caracole from the intact rajtars, that is to say, they received and executed the order, but failed to do any damage to the registered Cossacks opposite them. The remaining cavalry all moved as directed, marking the first turn in the game where an entire force carried out all orders. By way of contrast, the Cossacks failed the first order given.
At the beginning of Turn 6, the hussars advanced for the first time since turn one, though sadly they were unable to charge due to their previous dawdling. Both units of light cavalry, however, were in range to charge, and did! They attacked the out-of-position moloitsy, the first unit dealing some damage before being scattered by the moloitsy's first salvo, the second dealing additional damage and only losing two men in return. Tied for damage, the second light cavalry unit was forced to withdraw (as the attacker), but both units remained in good order. Meanwhile, the intact rajtars performed another ineffectual caracole, while the lone rajtar was unable or unwilling to perform the maneuver.
Turn 6 continued with the registered Cossack units opening fire on the rajtar squadrons nearest them - the lone rajtar was finally gunned down, while the larger unit lost two cavalrymen. Reduction of the Lithuanian force to half strength meant morale testing for every unit, but only the remaining rajtar unit began to waver. The pastuny, who had scaled the hill in such a praiseworthy fashion earlier in the encounter, seemed content to continue posing, choosing to disregard the order to shoot at the nearby light cavalry.
At this point I called it for the Cossacks. While the veteran gallopers are a tough enough bunch that they might well have been able to turn the tide singlehandedly had the game continued, quite frankly I did not want to give them the opportunity after their absurd incompetence throughout the previous turns.
I'm already planning a sort of rematch, with 36ish points per side to more accurately reflect the skirmish lists, more liberal use of special/house rules, and perhaps even a custom scenario to reflect Gosiewski's historical mission.
Friday, January 10, 2020
Trukks and Terrain
I've also made some walls out of coffee stirrers, small bits of cut foam, and misc. bits. I'm trying to roughly match them to the GW plastic walls I got a while back, and while it's not to hard to see which is which, I'm pleased enough with the overall effect.
Monday, December 31, 2018
an unintentionally morbid end to the year...
As you can see, the scale's a little wonky (Reaper is a heroic fantasy line, of course), but whatever. Happy New Year!
Sunday, October 18, 2015
Mordheim Monster Mash
These warbands are completely book legal, although some of the other ones that might show up later have been slightly house-ruled to fit my collection.
Pan Blaszkowicz and his men were exploring an abandoned village. Leaving his musketeers and their sergeant in the village, to provide covering fire if needed, he went to investigate the church ruins with his loyal pancerni comrades. But once they left the relative safety of the village walls, the forces of evil attacked.
Sunday, February 8, 2015
Another test game
I lost my own D6s a while back, so I borrowed the dice from a housemate's Farkel set. This gives me a dozen flag-themed dice per army, with another dozen (green and black) for casualty counts.
My table is only about 3'5" by 5', so I halved all distances (movement, ranges, etc.)
I used my own Cossack list, available here. I guess Wargames, Soldiers & Strategy just published a Cossack list, I'll have to check that out some time.
While I blamed my luck for the dullness of this game, I also could have played better, remembered to use initiative moves, and maybe included some Cossack horse for a more dynamic game. Oh well, live and learn.
Saturday, April 21, 2012
Church concept
I plan to construct it mostly out of Pringles tubes and spare cardboard.
Saturday, April 14, 2012
Little Boxes (a blue one)
Thursday, April 12, 2012
Little Box WiP
It's a separate piece, for ease of painting. A view of the bottom shows the (frankly rather rudimentary) structure.
Next step is the thatch. I cut pieces of a spare hand towel into strips and glued them on with overlaps. I wasn't too precise about measurements here, pretty much just eyeballing everything.
I realize the inspiration picture had way more thatching strips than this, but I only have so much patience.
Of course, my guesstimated measurements weren't perfect, but that's ok because I still have the corner bits of thatch to do.
And here's the version with the glue brushed on. Now it just needs paint.
Sunday, April 8, 2012
Little Boxes (made of ticky-tacky)
So, I'm thinking one of these:












































